It goes without saying that learning best happens through doing. While the traditional classroom teaching system has several advantages, its main drawback remains that knowledge is mainly passed from the instructor to the learners. Though over time, activity-based learning has made some inroads to allow learners to do and learn, but this aspect of teaching remained limited since it is time-consuming and difficult to create teaching aids for the entire curriculum.
There are several disadvantages with the traditional form of learning, the main being that students in any class have different levels of intelligence and accordingly varying capacity to grasp and retain knowledge.
Secondly, even with textbooks as support mechanisms and a teacher clarifying concepts, there’s ambiguity in how each learner interprets the subject. And as the gap between the instruction and understanding widens, learners become disengaged and demotivated, leading to decreased learning outcomes.
Given these drawbacks, there was an increasing need to devise means of teaching that could keep the learners engaged and make learning more personalized in tune with each person’s own learning abilities. And interactive eLearning modules made this possible.
eLearning refers to the use of online resources to deliver education and training curriculum outside the traditional classrooms. eLearning is learning that is provided online — it can be web-based learning, instructor-led learning or even blended learning combining both offline and online learning.
The Internet and the advancements in digital technology have taken eLearning to the next level to create interactive eLearning modules that allow learners to take control over their learning, plug knowledge gaps or delve deeper into the subject, and practice their skills in virtual or simulated environments.
Interactive eLearning modules use a wide variety of media types such as audio/video files, presentations, graphics, infographics, virtual reality and augmented reality, podcasts, 3D models and simulations to impart education and training. Here are 9 ways to create highly effective learning videos.
For example, an interactive eLearning module can be in the form of gamification for sales training, allowing sales people to practice their skills in virtual or simulated settings. Thereby learning by trial and error, honing their skills and avoiding mistakes in real-life environments.
Here are some ways by which interactive eLearning modules can address user engagement issues and ensure better learning outcomes:
1. Anytime and Anywhere Learning: Interactive eLearning modules take learning outside the rigid schedule of a traditional classroom. It may be that the attention of your learners is focused elsewhere- in successfully meeting deadlines or solving a problem at hand. So, it may not be feasible to put them through new learnings when their mind is focused on another task.
Interactive eLearning modules free you from the limits of the classroom, allowing you to access content when you have the time and go over it as many times as you need without visiting the classroom.
There are no commuting expenses, no parking charges, no accommodation or food expenses– all you need is a smartphone and Internet and you can access interactive eLearning modules from any location. Unfettered from a rigid schedule, learners can learn at their pace, and at a time when they are more attuned to new learnings. Here are 6 ways to use mobile learning to enhance employee productivity
2. Interactive Elements to Hold and Retain Attention: Another very empowering aspect of interactive eLearning is that it uses various media types to hold and retain attention. So, with these modules you can see, hear and practice the content, resulting in greater learning and retention.
This is quite in contrast to traditional teaching methods in which learning is restricted to reading textbooks or listening to the instructor. Interactive eLearning modules not only help to clarify concepts but by nature are more immersive, leading the learner up the learning path.
3. Real-time Experiences : Interactive eLearning modules help to set the context and provide information in real-time settings so they make learning more engaging and interesting. For example, in a human anatomy class, a 3D model of the circulatory system can be used to show the circulation of blood within the body.
Similarly, while teaching about different continents, simulations and virtual reality can be used to transport the students to the particular continent and actually show them its unique topology, geological features etc.
So, with interactive eLearning modules, students actually visualize and experience first-hand the subject under discussion. All this makes learning more meaningful, immersive and interesting.
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