In this article, I share a case study on Virtual Reality in eLearning. It uses a microlearning nugget featuring Virtual Reality (VR) for induction and onboarding (using Adobe Captivate 2019). It shows you how the VR based approach can create an immersive learning experience.
How Can Virtual Reality Or A VR Based Approach Add Value To Online Training?
Earlier in the year, in my eBook on eLearning Trends and Predictions for 2018, I had highlighted the potential of AR/VR to create immersive learning experiences. Here is the extract from my eBook:
AR/VR For Immersive Learning
- Without any doubt, AR/VR provides one of the most immersive learning
experiences. Although this has seen considerable traction in 2017 and
shows promise in 2018, it does come with a hefty price tag (and
longer lead time to develop).
- With the early adoption in training intended for hazardous workspaces
(Health and Safety training) or complex simulations, we are already
seeing the beginning of the usage of mobile apps that embed AR
- Now, it is anticipated that this will eventually substitute
scenarios, including branching scenarios as well as video based
learning for behavioral change. This will open doors to its
application in soft skills and potentially open doors to the wider
application for corporate training.
As I was composing the eBook, I distinctly recall thinking about the fact that for the usage of Virtual Reality (VR) to see wider adoption in eLearning, we need authoring tool providers to offer this flexibility.